Patriot
Games
Tom Clancy
Tom Clancy, the Stephen King of military
thrillers, passed away recently.
In honour of his vast influence in modern
entertainment – he is famous for his extensive series of novels and their
adapted films (The Hunt for Red October,
Clear and Present Danger, etc.), and his lines of extremely popular
military-focused video games (Rainbow
Six, Splinter Cell, etc.) - I’m reviewing Patriot Games, my very first introduction to the author's works.
Patriot
Games is Clancy’s second published book, and
chronologically, the first book in the Jack Ryan series. Ryan is 31, a naval historian and, quietly, an
advisor to the CIA. It is only by complete coincidence that he is in
London, at just the right time and just the right place, to single-handedly
foil a kidnapping attempt on the Prince and Princess of Wales and their new baby
by a dastardly offshoot of the IRA.
Cue the patriotic fanfare at the expense of the
British and some hilariously cringe-worthy dialogue as Ryan tries to “man-up” a
discouraged Prince of Wales:
“You’re not some dumb kid, sir. You’re a trained
pro. Start acting like one”.
Historically, Irish-Americans have long filled
the coffers of Irish terrorists under the mistaken guise of patriotism,
manipulated by the lure of jingoistic slogans and images of green hills,
oppressed farmers, and St. Paddy's Day. Subsequently, Irish terrorists never
act on American soil for fear of drying up the financial well.
However, Ryan, an Irish-American himself, becomes
such a great thorn in the side of a vicious, rampaging Irish terrorist that the
villain decides to do the unthinkable and decide to commit an act of terror in
the United States! When the junior Royals, on an American tour months after the
kidnapping attempt, decide to drop in on Jack and his family for a cozy dinner,
they provide a perfect opportunity for the Irish rogues to strike a blow for
the Cause and destroy Ryan at the same time.
The climax occurs on that storm-tossed night in
his cliff-side mansion on Peregrine Bay with Ryan battling gun-toting terrorists
with nothing but his wits and their Royal Highnesses (originally Chuck &
Di, but Will & Kate can be inserted instead for equally amusing imagery).
Patriot
Games is partially captivating because it captures the
final years in what historians will call the Golden Age of American history. It
is 1987 – the best personal computer has two megabytes of memory, the internet
does not exist, terrorists use guns and cars, and the United States is still
the undisputed dispenser of righteousness and authority. The book is also a
cautionary tale about the dangers of blind nationalism and patriotism of all
stripes, and an unintentional satire of traditional American patriotism, a
eulogy for a global superpower.
It also makes a good beach read. J
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